Federation Martial Art Rules

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Rules Background

Also known as Starfleet Tournament Rules, Interstellar Martial Art Tournament Rules, Interstellar Martial Art Rules.

The Federation Marital Arts Tournament rules are really several forms of rules combined into one streamlined rule set. The history of the rules have their roots in the various forms of martial arts performed all over the Federation as well as outside. These roots come from the numerous Terran art forms, Klingon Mok'bara, and Vulcan art forms. As such any form of non-lethal martial art form or move is allowed.

Rules

The tournament is a single elemination tournament. Each challenger randomly draws a small stone apon which are painted a number. One number for each challenger. The starting assignment is simply sequentially numbered challengers apposing each other. The first will face the second, the third will face the forth, and so on, and so forth. The winner of each challenge will face the next sequentially number challenger, in turn, one for one. Each round of challenges will repeat the same process, until there is only one winner.

Each challenge will consist of three rounds. The challenger with the most wins from each round, wins the round. The round is considered won if the opposing challenger is knocked out of the ring, if they are knocked down to the mat, if they are knocked unconcious, or the number of points earned per successful attack reaches twenty. Points are issued on a one point per successful attack, block, or dodge.


OOC Information

The following information should be considered Out of Character information. Do not use it in roleplay without permission from staff.
The mechanics of roleplaying a tournament are as follows.
  1. The start of each round will be a simply +roll coordination/reaction, the winner is the one with the highest roll. At anytime your choices are to either dodge an attack, or use a unarmed combat attack roll to either block and/or counterattack.
  2. The attacker will pose either an attack or pose giving the inititive to the defender. Initiating an attack will use an unarmed combat roll. The defender will roll either a dodge or unarmed combat block/counter-attack. If the inititive is passed, the defender will pose and roll his attack. He may not pass the inititive back to the attacker.
  3. The results of the attack will follow with the defender(this being the one who is being attacked) posing what the results of the attack were and follow with his own counter attack.
  4. This continues back and forth until a knock down/out or knock out of ring is attempted, or the number of points is reached.
  • To attempt to knock down/out your opponate or knock him out of ring, pose your attempt to do so, and roll doing so, if it is successful against your opponates dodge or attack/counter-attack, then the round is over. The other party will pose the final outcome of the round.
  • Its considered bad form to include in your pose the reactions of your opponate. Simply pose what you are attempting to do, roll, and then allow your opponate to pose the response.


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